Augmented Reality (AR) and Virtual Reality (VR) are two forms of technology that are rapidly gaining popularity in various industries. They are both similar in that they involve the use of computer-generated simulations to enhance the user's experience, but they differ in the way they are implemented and the level of immersion they provide.

Augmented Reality is a technology that overlays digital information on the user's view of the real world. This can be done through the use of smartphones, tablets, or specialized AR headsets. AR applications can be used in a wide range of industries, such as education, gaming, and retail. In education, for example, AR can be used to create interactive and engaging learning experiences by overlaying digital information on real-world objects. In gaming, AR can be used to enhance the gaming experience by overlaying digital objects on the user's view of the real world. In retail, AR can be used to allow customers to try on clothes or see how furniture would look in their home without having to physically visit a store.

Virtual Reality, on the other hand, is a technology that completely immerses the user in a computer-generated simulation. This is achieved through the use of VR headsets, which are worn on the head and provide a fully-enclosed visual experience. VR can be used in a wide range of industries, such as gaming, education, and healthcare. In gaming, for example, VR can be used to provide a fully-immersive gaming experience that allows the user to interact with and explore virtual worlds. In education, VR can be used to provide interactive and engaging learning experiences that simulate real-world situations. In healthcare, VR can be used to provide therapy for patients with mental health conditions, such as PTSD, by exposing them to virtual environments that simulate traumatic experiences.

While both AR and VR have similar applications, they differ in the level of immersion they provide. AR provides a more limited level of immersion, as the user is still aware of the real world and can see digital information overlaid on it. VR, on the other hand, provides a fully-immersive experience, as the user is fully immersed in a computer-generated simulation and is not aware of the real world.

In terms of current development, there are many companies working on both AR and VR technology, with Facebook (Oculus), Google (Google Glass), Microsoft (HoloLens), and Apple among the major players in the AR/VR market. Furthermore, the market for AR and VR is expected to grow rapidly in the coming years, with the global AR and VR market size projected to reach $209.2 billion by 2022, growing at a CAGR of 58.1% during the forecast period (2016-2022).

In conclusion, AR and VR are two forms of technology that are rapidly gaining popularity in various industries. They both involve the use of computer-generated simulations to enhance the user's experience, but they differ in the way they are implemented and the level of immersion they provide. With the rapid development of technology and the increasing demand for immersive experiences, it is likely that we will see more widespread use of AR and VR in the future.

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  1. A Lidar camera sensor enhances the augmented reality (AR) capabilities of iPhones and iPads.

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